Index


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Table of Contents

Specification
What is required of the game from the user's point of view; its mechanics (from a non-programming perspective), interface and rules. Rationales are given for design decisions.
Implementation
Descriptions and diagrams of the implementation's structure, algorithms, run-time characteristics and configuration. Fulfilled Requirements are referenced. Rationales are given for implementation decisions.
References
Bibliography and links to software used.


Copyright (c) 2002-2003, Greg McIntyre
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